MOG Platform using Mobile Agents for Resource Transactions
A great challenge of designing a successive multi-user online game (MOG) platform is capable of supporting hundreds of thousands of game players to participate in an online game simultaneously. The proposed MOG architecture makes use of a hybrid network communication technology by means of splitting the platform into two major extents, one in the central game server, and the other is the encapsulated game group (EGG). The MOG can not only accommodate large-scale simultaneous online players but also get rid of low system stability and complicated synchronization problems. Moreover, we propose a dynamic agent itinerary algorithm to lead an autonomous mobile agent to complete the operations of matching game resources. Furthermore, the agent architecture comprises three kinds of software agents for accomplishing the specific tasks. The purpose of dispatching a mobile business agent (MBA) to remote peers is to provide online game players with the personalized game resource matching services. The proposed MOG system makes use of Java technologies to accomplish the whole platform and the game engine. The experimental results show that the proposed MOG platform can dynamically generate an itinerary, and then take advantage of the itinerary to lead a MBA to work in a large-scale hybrid network.
Mobile Agent Itinerary Multiplayer Online Game Peer-to-Peer Resource Transaction
Jinhung Ke Yuchieh Kao Tainchi Lu
Department of Computer Science and Information Engineering National Chiayi University Chiayi, Taiwan
国际会议
2009 Ninth International Conference on Hybrid Intelligent Systems(第九届混合智能系统国际会议 HIS 2009)
沈阳
英文
1-6
2009-08-12(万方平台首次上网日期,不代表论文的发表时间)