Research and Implementation of mesh mergence from multi-view point cloud
How to reconstruct 3D object shapes from multi-view point cloud is one of the most important tasks to the scientists and engineers in the fields of virtual environment, etc. Aiming to resolve this question, a mesh mergence algorithm based on zippering method is presented. In this algorithm, first, meshes are part-merged easily using zippering; second, the triangles in pontes expand and degenerate to stitch the gap between split triangles families, thus holes inside mesh are padded; at last, the mesh is optimized to delete the redundant triangles. Through these steps, one result mesh which can express the whole topology of the multi-view point cloud is obtained.
Hu Wenqiang Qu yi
School of Software Engineering Huazhong University of Science and Technology,430074 Wuhan,China Simulation,3d Reconstruction
国际会议
2009 IEEE International Conference on Information and Automation(2009年 IEEE信息与自动化国际学术会议)
珠海、澳门
英文
670-674
2009-06-22(万方平台首次上网日期,不代表论文的发表时间)