Simulation of Fire Based on Improved Particle System and Tezture Rendering
The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. a new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the randoM process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.
Particle System Flame Simulation Tezture map Rendering Virtual reality
Xiuting Gao Xiaohu Ma
School of Computer Science and Technology, Soochow University Suzhou, China
国际会议
2010 International Conference on Image Analysis and Signal Processing(2010 图像分析与信号处理国际会议 IASP 10)
厦门
英文
587-590
2010-04-12(万方平台首次上网日期,不代表论文的发表时间)