会议专题

A Physically-Based Modeling and Simulation Framework for Facial Animation

Realistic facial animation is important in many graphics applications, like animated feature films and computer games, to enrich human computer interaction. In this paper, we propose a physicallybased facial animation approach employing knowledge from the anatomy and biomechanics of human facial muscles. First, the 3D face mesh is generated automatically by commercial software and the facial skin is represented by a nonlinear mass-spring systeM which simulates realistic elastic dynamics of human dermis. Then, a structure skull is attached to fit the face mesh. A set of anatomically consistent facial muscles are incorporated to model the forces deforming the face mesh. Finally, we extend Waters muscle model to improve the combination of multiple muscle actions and to generate realistic expression. Experiments show that our method is superior to the traditional geometric model and can achieve comparative results with the commercial software FaceGen.

Weiming Wang Xiaoqi Yan Yongming Xie Jing Qin Wai-Man Pang Pheng-Ann Heng

Computer Science and Engineering The Chinese University of Hong Kong Hong Kong, China Machine Intelligence Laboratory College of Computer Science Sichuan University, Chengdu, China

国际会议

The Fifth International Conference on Image and Graphics(第五届国际图像图形学学术会议 ICIG 2009)

西安

英文

521-526

2009-09-20(万方平台首次上网日期,不代表论文的发表时间)