A Reverse-Projecting Pizel-Level Painting Algorithm
Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the Non-GPU program.
Painting reverse-projection adaptive octree teztures GPU
Gang Dang Zhi-Quan Cheng
School of Computer Science National University of Defense Technology Changsha, P.R. China PDL Laboratory National University of Defense Technology Changsha, P.R. China
国际会议
The Fifth International Conference on Image and Graphics(第五届国际图像图形学学术会议 ICIG 2009)
西安
英文
581-585
2009-09-20(万方平台首次上网日期,不代表论文的发表时间)