The Design and Implement of Scene Management in 3D Engine SR
Scene management is the spirit of the 3D engine. Its design is directly affect the efficiency of rendering and conflict detection. If we dont manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and done raster by the graph disposing pipe-line. This simple method of scene management is only used when ther-e are a few objects in the scene. As for the large-scale or complex scene, the efficiency of this method is very low. This paper presents a newly way, which uses the hierarchical scene tree to manage the 3D scene, and stores the bonding volume in the node of tree, accordingly forms the hierarchical bonding volume tree, and then provide the appropriate data structure for the scene clip and conflict detection.
Scene Management 3D Engine Rendering
Cao Xuyang Zhang Yanfeng Cao Weixing Gao Shunde Li Jingze
School of Mechanical Engineering, Dalian University of Technology, Dalian Liaoning 116023, P. R. Chi China Petroleum & Chemical Corporation,the Second Company, Nanjing 210033, P. R. China China Petroleum & Chemical Corporation, the Second Company, Nanjing 210033, P. R. China
国际会议
长春
英文
129-132
2009-08-21(万方平台首次上网日期,不代表论文的发表时间)