USER BEHAVIORS IN AN ONLINE SOCIAL NETWORK About the games of the kaizin-net
In this paper, we focus on an Online Social Network (OSN), namely “kaixin-net (www.kaixin001.com) which is one of the biggest OSNs in China. Based on studying the most popular game ‘Buying-a-house, we investigate user behaviors. First, we made a model for “Buying-a-house, then using the dataset that we crawled and traced (we crawled about one hundred and fifty users profiles and traced forty users for about twenty days), we draw the following findings: (1) People who just join the game have much interest in this OSN, actively interact with his friends. (2) The interest goes down according to the time lapse for most of users, but there are also a few players whose interests never go down and enjoy this game very much. These can be interpreted as the population of kaixin-net is growing at the beginning state, but it will decline after the peak comes. So the organizers should think about how to slow down the peaks coming.
online games social network economic user behavior
Dan Guo Fuhong Lin Changjia Chen
School of Electronics and Information Engineering Beijing Jiaotong UniversityBeijing 100044, P. R. China
国际会议
北京
英文
430-434
2009-11-06(万方平台首次上网日期,不代表论文的发表时间)