会议专题

USER BEHAVIORS IN AN ONLINE SOCIAL NETWORK About the games of the kaizin-net

In this paper, we focus on an Online Social Network (OSN), namely “kaixin-net (www.kaixin001.com) which is one of the biggest OSNs in China. Based on studying the most popular game ‘Buying-a-house, we investigate user behaviors. First, we made a model for “Buying-a-house, then using the dataset that we crawled and traced (we crawled about one hundred and fifty users profiles and traced forty users for about twenty days), we draw the following findings: (1) People who just join the game have much interest in this OSN, actively interact with his friends. (2) The interest goes down according to the time lapse for most of users, but there are also a few players whose interests never go down and enjoy this game very much. These can be interpreted as the population of kaixin-net is growing at the beginning state, but it will decline after the peak comes. So the organizers should think about how to slow down the peaks coming.

online games social network economic user behavior

Dan Guo Fuhong Lin Changjia Chen

School of Electronics and Information Engineering Beijing Jiaotong UniversityBeijing 100044, P. R. China

国际会议

2009 IEEE International Conference on Network Infrastructure and Digital Content(2009年IEEE网络基础设施与数字内容国际会议 IEEE IC-NIDC2009)

北京

英文

430-434

2009-11-06(万方平台首次上网日期,不代表论文的发表时间)