ACTION VIDEO GAME EXPERIENCE AFFECTS THE INHIBITION OF RETURN IN DISCRIMINATION TASK
Numerous studies have shown that action video game players (VGPs) differ from non-video game players (NVGPs) in various cognitive tasks. However, it has not been suggested that greater inhibitory efficiency may play a role in creating these differences. Previous experiments tried to investigate this issue. They found that no significant inhibition of return (IOR) difference between VGPs and NVGPs when using the easier detection task. This experiment tested the hypothesis that VGPs show a different IOR in the more difficult discrimination task. When we used the discrimination task, we found significant IOR difference between VGPs and NVGPs.
action video game video game player (VGP) inhibition of return (IOR) discrimination task
Xiuling Lu Xianghong Sun Kan Zhang
State Key Laboratory of Brain and Cognitive Science, Institute of Psychology, Chinese Academy of Sci State Key Laboratory of Brain and Cognitive Science, Institute of Psychology, Chinese Academy of Sci
国际会议
北京
英文
637-641
2009-11-06(万方平台首次上网日期,不代表论文的发表时间)