WATER SIMULATION BASED ON HLSL
Water simulation has been a hot spot in the research of computer graphics, especially in 3D games and animations. In this paper, we propose a convenient method for simulating and rendering large bodies of water on the computers graphic processing unit (GPU). This method can be implemented using high level shading language (HLSL) with high speed as the vertex processing is realized based on GPU hardware. Experimental results demonstrate that the simulation in this method is realistic, rapid and applicable in the real-time rendering applications.
Water Simulation High-Level Shader Language Graphic Processing Unit
Xuejun Li Meng Xu
School of Computer Science and Technology, Southwest University of Science and Technology, Mianyang Multimedia Information Technology Lab, Beijing University of Posts and Telecommunications, Beijing
国际会议
北京
英文
1066-1069
2009-11-06(万方平台首次上网日期,不代表论文的发表时间)