会议专题

WATER SIMULATION BASED ON HLSL

Water simulation has been a hot spot in the research of computer graphics, especially in 3D games and animations. In this paper, we propose a convenient method for simulating and rendering large bodies of water on the computers graphic processing unit (GPU). This method can be implemented using high level shading language (HLSL) with high speed as the vertex processing is realized based on GPU hardware. Experimental results demonstrate that the simulation in this method is realistic, rapid and applicable in the real-time rendering applications.

Water Simulation High-Level Shader Language Graphic Processing Unit

Xuejun Li Meng Xu

School of Computer Science and Technology, Southwest University of Science and Technology, Mianyang Multimedia Information Technology Lab, Beijing University of Posts and Telecommunications, Beijing

国际会议

2009 IEEE International Conference on Network Infrastructure and Digital Content(2009年IEEE网络基础设施与数字内容国际会议 IEEE IC-NIDC2009)

北京

英文

1066-1069

2009-11-06(万方平台首次上网日期,不代表论文的发表时间)