Study on Player Ezperience in the Game World
The aim of this study is to investigate impacts from a game on players through measuring and comparing player immersion to explore game design. In terms of an instrument of player immersion in the computer game narrative and factor scores from exploratory factor analysis of a survey,this study measures and compares player immersion impacted from 5 games. The first three games are Final fantasy,Sangokushi 11and sword of Xuanyuan 3. And through comparing 7 dimension involved in the player immersion from the 5 games,this study proposes advices on some dimensions.
Conformance Cost Internal And Ezternal Failure Cost Non Conformance Cost Total Quality Cost
Hua Qin Pei-Luen Patrick Rau Gavriel Salvendy
Department of Industrial Engineering,Beijing University of Civil Engineering and Architecture,Beijin Department of Industrial Engineering,Tsinghua University,Beijing 100084,P.R.China School of Industrial Engineering,Purdue University,West Lafayette,IN 47907,USA
国际会议
北京
英文
1415-1418
2009-10-21(万方平台首次上网日期,不代表论文的发表时间)