DESIGN AND REALIZATION OF 3D CHARACTER ANIMATION ENGINE
Character animation which is used to show human figure has been extensively applied in VR (Visual Reality) field. Because too much initial work is being repeated, it usually costs more than needed to make character animation, and the technical difficulty is also at a high level. Large game corporations incline to keep the core technologies of character animation as commercial secrets, thus block its development. In this paper, the main framework of a “3D character animation engine is designed. Great emphasis is put on the principle of different types of character animation and their realization methods. The 3D character animation engine provides consistent APIs for key-frame animation, mixed animation and morph animation. It enable users make character animation through programming in a fast and easy way.
Character Animation Key-frame Animation Mized Animation Morph Animation
Gao Ying Lu Xuqing Wang Xiuliang Fei Yi Guo Shuxia
College of Marine, Northwestern Polytechnical University, Xi’an
国际会议
北京
英文
524-528
2009-10-18(万方平台首次上网日期,不代表论文的发表时间)