会议专题

View-dependent fast real-time generating algorithm for large-scale terrain

In order to eliminate the popping effect of switching among levels of detail and to increase the frame rates with high image quality during the fly-through of large-scale terrain, this paper put forward a new bottom-up modeling strategy, which constructed simplified terrain triangle mesh globally and updated mesh nodes dynamically. Employed hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors to select appropriate terrain nodes rapidly. Then updated the Delaunay terrain mesh by adding nodes, deleting nodes and modifying locally. At the same time achieved self-adaptive control for screen-space error tolerance during the terrain fly-through. Results of simulation experiments demonstrate that the algorithm eliminates popping effect effectively, and has a higher frame rate compared with other algorithms. So it is particularly suitable for close-distance fly-through simulation of large-scale terrain.

view-dependent real-time visualization large-scale terrain

Jin Hai-liang Lu Xiao-ping Liu Hui-jie

Key Laboratory of Mine Spatial Information Technologies of State Bureau of Surveying and Mapping, He Key Laboratory of Mine Spatial Information Technologies of State Bureau of Surveying and Mapping, He

国际会议

The 6th International Conference on Mining Science & Technology ICMST 2009(第六届国际矿业科学技术大会)

徐州

英文

1-5

2009-10-18(万方平台首次上网日期,不代表论文的发表时间)