An Improved Method for Generating Multiresolution Animation Models
In computer graphics, animated models are widely used to represent time-varying data. In this paper, we propose an improved method to generate multiresolution animation models. We use a curvature sensitive quadric error metric (QEM) criterion as our basic measurement, which can preserve local features on the surface. We append a deformation weight to the aggregated edge contraction cost for the whole animation to preserve areas with large deformation. At last, we introduce a mesh optimization method to deal with the animation sequence, which can efficiently improve the temporal coherence and reduce visual artifacts. The results show our approach is efficient, easy to implement, and good quality progressive animation models can be generated at any level of detail.
Shixue Zhang Enhua Wu
Dept. of Computer and Information Science, University of Macau, Macao, China Changchun Institute of Dept. of Computer and Information Science, University of Macau, Macao, China State Key Lab. of Compu
国际会议
黄山
英文
58-61
2009-08-19(万方平台首次上网日期,不代表论文的发表时间)