Physics and ezample based skin deformations for character animation
We present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.
character animation skin deformation surface curves physics and ezample based approach fourth order ordinary differential
L. H. You E. Chaudhry X. Y. You Jian J. Zhang
National Centre for Computer Animation Bournemouth University United Kingdom Faculty of Engineering and Computing Coventry University United Kingdom
国际会议
黄山
英文
62-67
2009-08-19(万方平台首次上网日期,不代表论文的发表时间)