Multi-attributes controlled point-based rendering architecture for mobile devices
Taking the characteristics of mobile devices and the demands for graphics rendering into account, this paper gives a set of definitions of attributes to express the performance of mobile terminals and algorithm performance. And then, according to the relationship of these attributes, a point-based rendering architecture for mobile devices is proposed. It includes pre-processing simplification, data organization and rendering. Instead of just simplifying the algorithm on PC, the entire process takes the multi-attributes of mobile devices and algorithm into account. Experiments shows that it can make full use of the limited resources to carry out a relatively realistic and real-time rendering.
Zhiying He Xiaohui Liang
State Key Lab. of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University,Beijing, 100191, P.R. China
国际会议
黄山
英文
105-110
2009-08-19(万方平台首次上网日期,不代表论文的发表时间)