Real-Time Rendering of Translucent Objects with Variable Sizes
We present a novel technique for real-timely rendering translucent objects. Our technique is mainly based on translucent shadow maps with a new adaptive sampling strategy. In this sampling strategy, the hierarchy levels and positions for sampling are selected according to the size of target object. By our optimization, less storage in the texture is required than that in previous methods. Compared with previous methods, our technique provide a way to choose the proper sampling pattern and is applicable for a wider range of object sizes. With the implementation on GPU, the presented technique is able to render translucent objects in animated scenes where lights and material parameters vary real-timely without any lengthy preprocessing.
Chunhui Yao Bin Wang
School of Software, Tsinghua University, Beijing, China 100084 Department of Computer Science and Technology, Tsinghua University, Beijing, China 100084 Key Laboratory for Information System Security, Ministry of Education, Beijing, China 100084 Tsinghua
国际会议
黄山
英文
111-116
2009-08-19(万方平台首次上网日期,不代表论文的发表时间)