会议专题

Detail-preserving sculpting deformation

Sculpting deformation is a powerful tool to modify the shape of objects intuitively. However, the detail preserving problem has not been considered in sculpting deformation. In the deformation of a source object by pressing a primitive object against it, the source object is deformed while geometric details of the object should be maintained. In order to address this problem, we present a detail preserving sculpting deformation algorithm by using Laplacian coordinates. Based on the property of Laplacian coordinate, we propose two feature invariants to encode the Laplacian coordinate. Instead of mapping the source mesh to the primitive mesh, we map the smooth version of source mesh to the primitive mesh and use the Laplacian coordinates to encode the geometric details. When the smooth version of the source mesh is deformed, the Laplacian coordinates of the deformed mesh are computed for each vertex verstly and then the deformed mesh is reconstructed by solving a linear system that satisfies the reconstruction of the local details in least squares sense. Several examples are presented to show the effectiveness of the proposed approach.

Wenbing Ge Gang Xu Kin-chuen Hui Guoping Wang

Key Lab on Machine Perception and Intelligence of MOE Peking University, Beijing, China Hangzhou Dianzi University, Hangzhou, China Project Galaad, INRIA Sophia-Antipolis, France CAD Laboratory, Department of Mechanical and Automation The Chinese University of Hong Kong, Shatin,

国际会议

11th IEEE International Conference on Computer-Aided Design and Computer Graphics(第11届IEEE国际计算机辅助设计与图形学学术会议 IEEE CAD/GRAPHICS 2009)

黄山

英文

195-198

2009-08-19(万方平台首次上网日期,不代表论文的发表时间)