Hand Tracking and Animation
In this paper we present an approach for animating a virtual hand model with the animation data extracting from hand tracking results. We track the hand by using particle filters and deformable contour templates with a web camera; then we extend the 2D tracking results into 3D animation data using inverse kinematics method; finally, local frame based method is proposed to simulate a 3D virtual hand with the 3d animation data. Our system performs in real time.
hand tracking hand animation particle filter local frame inverse kinematics
Jituo Li Li Bai Yangsheng Wang Martin Tosas
Digital Interactive Media Lab, Institute of Automation, Chinese Academy of Sciences,No 95, Zhongguan School of Computer Science, University of Nottingham, Nottingham, UK
国际会议
黄山
英文
318-323
2009-08-19(万方平台首次上网日期,不代表论文的发表时间)