会议专题

Physical action gaming and fun as a tool within elderly care -Game over or play it again and again…

How can we support elderly living in special housing to be active and on the move? Around Europe and US there is a rapidly growing interest for use of computer games encouraging physical motion, such as the Nintendo Wii, within healthcare and rehabilitation. We report a study where we introduced and used this game at a special housing for old people with severe dementia in Ockelbo in Sweden. It was supposed to be a pilot-study during one month but the growing interest among all involved, especially the players, led to an over six month long study. An example is 91-year old Elsa saying “the motivation to win is still present, “It is really exciting and fun - we have a match every day. Examples of comments from the caregivers are “The ones I thought would never do this has been the ones that liked it the most and has played a lot, “This is not something especially for old people, everyone does it, “we need to change the repertoire of activities we propose for our elderly - me myself would get crazy if I when old were to be put in a room using potato-printing techniques on table clothes. Bridging the gap between differences in physical abilities to be able to play, compete or meet on an equal arena is tricky within elderly care. A conclusion is that Wii managed to bridge part of that gap, another that many of the elderly like to be more physically active, when the opportunities and the technologies are accessible for them.

Learning motivation movement engagement fun

Helena Tobiasson

CSC (Computer Science and Communication) KTH (Kungliga Tekniska H(o)gskolan) 100 44 Stockholm Sweden

国际会议

17th World Congress on Ergonomics(第十七届国际人类工效学大会)

北京

英文

1-6

2009-08-09(万方平台首次上网日期,不代表论文的发表时间)