Effect of foreground images on self-motion induced by immersive display
Immersive multi-projection displays, such as a CAVE (Cave automatic virtual environment) system, are known to provide highly realistic sensations to observers. An immersive display often leads to a strong sense of vection, which is the illusory impression of self-motion when an observer views a moving pattern on a display. The strength of vection depends on the visual factor of the displayed images. Our experimental study using an immersive projection display examined the effect of stationary foreground pictures on the perceptual strength of vection. We used a CAVE-like multi-screen 3-D display as an immersive display. Onset velocity, which is the velocity of the moving pattern when the subject begins to feel vection, was compared among the foreground images: no foreground image, a frame image, the inside of a vehicle, and the inside of a room. According to the experimental results, a virtual scene simulating scenery moving outside may induce a strong sense of vection and so enhance the sense of reality.
Tetsuri Inoue Ryo Kurihara
Faculty of Information Technology, Kanagawa Institute of Technology1030, Shimoogino, Atsugi, Kanagaw Faculty of Information Technology, Kanagawa Institute of Technology 1030, Shimoogino, Atsugi, Kanaga
国际会议
17th World Congress on Ergonomics(第十七届国际人类工效学大会)
北京
英文
1-4
2009-08-09(万方平台首次上网日期,不代表论文的发表时间)