会议专题

A 3-D Acceleration-based Control Algorithm for Interactive Gaming Using a Head-worn Wireless Device

In this paper we presented a threshold-based interactive algorithm using Body Sensor Networks (BSN) for real-time game controls. The system setup is consists of three modules: a wireless signal acquisition module which utilized a BSN node embedded with a 3-D accelerometer sensor to sense the head movements, a keyboard emulation module where our threshold-based control algorithm is utilized to emulate key press strategies, and a game application module in the computer terminal where we choose the open source racing game -“tux racer. Instead of controlling by the conventional humancomputer methods (HCI) such as keyboards or mice, the game is now controlled by our 3-D accelerometer signal from our head movements. Keyboard emulation module was built up to connect the computer game and the 3-D accelerometer sensor. In the keyboard emulation module we employed the threshold-based algorithm, which has been tested over 1000 times. The result suggested that our system setup was fully functioning and the interactive algorithm is quit suitable for real-time gaming control in the context of our head-worn wireless device.

human-computer interface pervasive computig body sensor network accelerometer sensor healthcare

Tiexiang Wen Lei Wang Jia Gu Bangyu Huang

IBHE,SIAT,CAS,Shenzhen,China

国际会议

The 3rd International Conference on Bioinformatics and Biomedical Engineering(iCBBE 2009)(第三届生物信息与生物医学工程国际会议)

北京

英文

1-3

2009-06-11(万方平台首次上网日期,不代表论文的发表时间)