会议专题

A Novel Coordinate Transformation-Based Tezture Mapping Algorithm

Because the development of medical imaging equipment such as CT and MRI, the data for visualization which be processed continue increasing. In order to meet the demand of the large volume data of real-time processing, a novel technique for texturebased volume rending is discussed in this paper, which based on coordinate transformation and programming graphics processing unit. The algorithm makes full use of the parallel processing of graphics hardware and reduces the transmission of data between CPU and GPU, improves the speed of texture mapping algorithm. The experiments show that the proposed algorithm can improve the frame rate up to 10%-15%.

component formatting Volume Rendering Tezture mapping GPU

Yue Zhao Xiaoyu Cui Zhiqiong Wang Ziming Yin Cong Feng

Sino-Dutch Biomedical and Information Engineering School Northeastern University Shenyang,China

国际会议

The 3rd International Conference on Bioinformatics and Biomedical Engineering(iCBBE 2009)(第三届生物信息与生物医学工程国际会议)

北京

英文

1-4

2009-06-11(万方平台首次上网日期,不代表论文的发表时间)