Volumetric Tezture Synthesis using Fundamental Solution Methods
We present a volumetric texture synthesis technology that interpolates the interior solid texture from the boundary surface texture mapping. The interpolation is based on the (poly- )cube mapping and fundamental solution method. The (poly- )cube texture map indicates the boundary constraint for the fundamental solution, which then computes two harmonic scalar elds coherent to this boundary conguration. Given a solid geometric object with a closed genus-0 boundary surface, we rst map the boundary surface onto a (poly-)cube; then compute the mapping from the (poly-)cube to the 2-dimensional texture coordinates space; nally use this as the boundary condition to compute harmonic volumetric elds for interpolating the interior solid texture. We demonstrate the effectiveness of this algorithm in isotropic 3D texture synthesis.
Harmonic Functions Shape Mapping Volumetric Tezture Synthesis/Interpolation
Fei Zhao Wuyi Yu Maoqing Li Xin Li
Department of Automation Xiamen University Xiamen, China Department of Electrical & Computer Engineering, and Center for Computation & Technology Louisiana S
国际会议
第四届国际计算机新科技与教育学术会议(2009 4th International Conference on Computer Science & Education)
南京
英文
771-776
2009-07-25(万方平台首次上网日期,不代表论文的发表时间)