会议专题

SOLVING JAPANESE PUZZLES WITH LOGICAL RULES AND DEPTH FIRST SEARCH ALGORITHM

Japanese puzzle is one of logical games popular in Japan and Netherlands. Solving Japanese puzzle is a NP-complete problem. There are some related papers proposed. Some use genetic algorithm (GA), but the solution may be wrong. Some use depth first search (DFS) algorithm, which is an exhaustive search, the execution speed is very slow. In this paper, we propose a puzzle solving algorithm to treat these problems. Based on the fact that most of Japanese puzzle are compact and contiguous, some logical rules are deduced to paint some cells. Then, the DFS algorithm with the branch and bound scheme, which is used to do early termination for those impossible paths, is used to solve those undetermined cells. Experimental results show that our algorithm can solve Japanese puzzles successfully, and the processing speed is significantly faster than that of DFS.

Japanese puzzle Nonogram Depth first search Branch and bound

MIN-QUAN JING CHIUNG-HSUEH YU HUI-LUNG LEE LING-HWEI CHEN

Department of Computer Science, National Chiao Tung University Hsinchu, Taiwan, R.O.C.

国际会议

2009 International Conference on Machine Learning and Cybernetics(2009机器学习与控制论国际会议)

保定

英文

2962-2967

2009-07-12(万方平台首次上网日期,不代表论文的发表时间)