会议专题

An Algorithm for Real-Time Visualization of Large-Scale Terrain

Large-scale terrain real-time visualization has been widely used in GIS, virtual reality, games, simulation, etc. Based on existing terrain simplification algorithm, this paper proposes an algorithm for real-time visualization of terrain with data block partition, dynamic dispatching and view-dependant. This algorithm can implement the real-time fast walkthrough for large-scale terrain. With view frustum culling, triangle strip optimizing, cracks elimination and geomorphing, the efficiency and effect of the method are greatly increased.

large-scale terrain real-time visualization data block partition quadtree

Jin Hailiang Liu Huijie Jin Hailiang Jin Hailiang

School of Surveying & Land Information Engineering Henan Polytechnic University Jiaozuo, China Key Laboratory of Advanced Design and Intelligent Computing, Ministry of Education Dalian University Jiangxi Province Key Lab for Digital Land East China Institute of Technology Wuzhou, China

国际会议

2009 WASE International Conference on Information Engineering(2009年国际信息工程会议)(ICIE 2009)

太原

英文

749-752

2009-07-10(万方平台首次上网日期,不代表论文的发表时间)