Feature Sensitive Bas Relief Generation
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a two dimensional sculpture, a bas-relief suggests a visual spatial extension of the scene in depth through the combination of composition, perspective, and shading. Most recently, there have been significant results on digital bas-relief generation but many of the existing techniques may wash out high level surface detail during the compression process. The primary goal of this work is to address the problem of fine features by tailoring a filtering technique that achieves good compression without compromising the quality of surface details. As a secondary application we explore the generation of artistic relief which mimic cubism in painting and we show how it could be used for generating Picasso like portraits.
shape deformation computer art sculpture tone mapping
Jens Kerber Art Tevs Alexander Belyaev Rhaleb Zayer Hans-Peter Seidel
MPI Informatik, Saarbrüucken, Germany Heriot-Watt University, Edinburgh, Scotland, UK INRIA, Nancy, France
国际会议
IEEE International Conference on Shape Modeling and Applications (SMI)(2009年形状建模国际会议)
北京
英文
148-154
2009-06-26(万方平台首次上网日期,不代表论文的发表时间)