Projected Displaced-Mesh: A Fast Terrain Visualization Algorithm
We present an algorithm called Projected Displaced-Mesh (PDM) based on projected-grid for terrains. This algorithm is different from the previous algorithms. Our algorithm uses Displaced-Mesh. It creates terrain mesh by projecting, and then displaces the vertices from height field. Because of the use of projection, the algorithm has automatic view dependent Continuous Level of Detail (CLOD), automatic view frustum culled characteristic, and there is no limitation on view position. The experiment shows that our algorithm generated a high quality image and has a very fast rendering-rate.
Projected Displaced-Mesh Projected grid terrain walkthrough continuous level of detail view-dependent deviation
Jianxin Luo Guiqiang Ni Kun Luo
Institute of Command Automation, PLA University of Science & Technology Nanjing, Jiangsu Province, C 92980 Unit of PLA University of Science & Technology Zhanjiang, Guangdong Province, China
国际会议
2009图像分析与信号处理国际会议(2009 International Conference on Image Analysis and Signal Processing)
浙江台州
英文
226-232
2009-04-11(万方平台首次上网日期,不代表论文的发表时间)