会议专题

Projected Displaced-Mesh: A Fast Terrain Visualization Algorithm

We present an algorithm called Projected Displaced-Mesh (PDM) based on projected-grid for terrains. This algorithm is different from the previous algorithms. Our algorithm uses Displaced-Mesh. It creates terrain mesh by projecting, and then displaces the vertices from height field. Because of the use of projection, the algorithm has automatic view dependent Continuous Level of Detail (CLOD), automatic view frustum culled characteristic, and there is no limitation on view position. The experiment shows that our algorithm generated a high quality image and has a very fast rendering-rate.

Projected Displaced-Mesh Projected grid terrain walkthrough continuous level of detail view-dependent deviation

Jianxin Luo Guiqiang Ni Kun Luo

Institute of Command Automation, PLA University of Science & Technology Nanjing, Jiangsu Province, C 92980 Unit of PLA University of Science & Technology Zhanjiang, Guangdong Province, China

国际会议

2009图像分析与信号处理国际会议(2009 International Conference on Image Analysis and Signal Processing)

浙江台州

英文

226-232

2009-04-11(万方平台首次上网日期,不代表论文的发表时间)