会议专题

ADAPTIVE AND COOPERATIVE LEARNING FOR ROBOCUP AGENTS

In this paper, we study several adaptive learning strategies for robot agents in a Kobocop game. A Q-learning based method is introduced to learning the mapping among agents actions. We apply these strategies to improve robots plan. In order to facilitate the development of shred understanding among game strategies, Pigets cognitive theory is applied to the use of cooperative learning. This paper uses a RoboCup game to explain our approach.

Intelligent agent Adaptive Learning Cooperative Learning

JONG YIH KUO FRANK HSIEH

Department of Computer Science and Information Engineering National Taipei University of Technology

国际会议

2008 International Conference on Machine Learning and Cybernetics(2008机器学习与控制论国际会议)

昆明

英文

3125-3131

2008-07-12(万方平台首次上网日期,不代表论文的发表时间)