ADAPTIVE AND COOPERATIVE LEARNING FOR ROBOCUP AGENTS
In this paper, we study several adaptive learning strategies for robot agents in a Kobocop game. A Q-learning based method is introduced to learning the mapping among agents actions. We apply these strategies to improve robots plan. In order to facilitate the development of shred understanding among game strategies, Pigets cognitive theory is applied to the use of cooperative learning. This paper uses a RoboCup game to explain our approach.
Intelligent agent Adaptive Learning Cooperative Learning
JONG YIH KUO FRANK HSIEH
Department of Computer Science and Information Engineering National Taipei University of Technology
国际会议
2008 International Conference on Machine Learning and Cybernetics(2008机器学习与控制论国际会议)
昆明
英文
3125-3131
2008-07-12(万方平台首次上网日期,不代表论文的发表时间)