AN EFFICIENT TEXTURE SYNTHESIS ALGORITHM BASED ON WT
As the development of CG industry and online games, the requirements of efficient texture synthesis methods are more and more exigent. It is one of the toughest problems while rendering the huge scenes efficiently and effectively. In this paper we propose an efficient texture synthesis algorithm by using wavelet technique. Much different from former texture synthesis methods, the method in this paper synthesizes high resolution texture by using lower resolution component decomposed by wavelet transform, which can improve the synthesis efficiency greatly for either stochastic texture or structural one. By using this method, we can also supply an effective control mechanism especially for the structural texture samples. The result shows that we make improvements both on efficiency and effect.
Tezture synthesis wavelet transform Patch-Based Tezture Synthesis (PBTS)
HAI-FENG CUI XIN ZHENG TONG RUAN
Image Processing and Pattern Recognition Laboratory, Beijing Normal University, Beijing 100875, Chin East China University Of Science And Technology, Shanghai 200237, China
国际会议
2008 International Conference on Machine Learning and Cybernetics(2008机器学习与控制论国际会议)
昆明
英文
3472-3477
2008-07-12(万方平台首次上网日期,不代表论文的发表时间)