A simulation technology of deformable objects using Numerical Manifold Method
Deformable objects simulation and animation, which is widely used in CAD/CAM, surgery simulation and computer games, has been an issue of computer graphics. A mechanical model uniformly including continuous constrains such as gravity and discontinuous constrains resulting from collisions with other objects has not been developed. It becomes a bottleneck of precise analysis following Newtons Law. This paper develops a general mechanical model making use of the advantage of numerical manifold method. This model solves a global equation including continuous and discontinuous constrains and can compute collisions efficiently and accurately for deformable objects.
Numerical manifold method Continuous deformation Contact Finite covers
TINGTING LIU XISHENG FANG WANG YING
College of Computing and Communication Engineering Graduate University, Chinese Academy of Sciences Beijing 100049, China
国际会议
北京
英文
249-253
2007-08-14(万方平台首次上网日期,不代表论文的发表时间)