会议专题

Implementation of Spatial Interaction System using time-of-flight Camera

Recently developed Time-of-flight principle based depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and vision-based human computer interaction scenarios such as games and gesture input systems. Time-of-flight principle range cameras are becoming more and more available. They promise to make the 3D reconstruction of scenes easier, avoiding the practical issues resulting from 3D imaging techniques based on triangulation or disparity estimation. We present a 3D interactive interface system which uses a depth-sensing camera to touch spatial objects and details on its implementation. We speculate on how this technology will enable new 3D interactions.

Depth Sensor 3D Interaction

Yang-Keun Ahn Young-Choong Park Kwang-Soon Choi Kwang-Mo Jung

Ubiquitous Technology Research Center Korea Electronics Technology Institute Seoul, Korea

国际会议

2008 Sino-European Workshop on Intelligent Robots and Systems(SEIROS08)(第一届中欧智能系统及机器人国际学术研讨会)

重庆

英文

1-4

2008-12-11(万方平台首次上网日期,不代表论文的发表时间)