会议专题

Investigating Gestures as an Input Method for Games

Gestures have some very useful applications as an input method, especially for 3D computer applications which are designed to replicate aspects of the real world, such as games or online communities. They allow users to perform actions in a natural way, as well as being more immersive.Current gesture recognition technology is accurate and has been demonstrated to be widely used and popular. In this paper we present a review of related work and identify areas for new research especially on accuracy. Research needs to be conducted into improving the accuracy of such systems, as well as investigating the types of computer applications which would benefit most from the use of gestures. For instance, they may not be useful in a word processor, since a standard keyboard can produce much faster results. There are, however, many existing types of application which could benefit greatly from the use of gestures, and further research in this area will lead to advances.

3-dimensional input device virtual environments Nintendo Wii controller HCI, usability multi-touch

Michael Topsom Edmond Prakash Atif Waraich

Department of Computing and Mathematics Manchester Metropolitan University Chester Street, Manchester, M1 5GD, U.K.

国际会议

第四届计算机游戏开发技术研究国际会议(International Conference on Games Research and Development)

北京

英文

39-43

2008-10-01(万方平台首次上网日期,不代表论文的发表时间)