Studying about the developing method of rendering and broadcasting the large scale terrain
Rendering and broadcasting the large scale terrain on internet is a hot and challenging topic in the Computer Graphics research field.In order to get the ideal terrain rendering,some experts have put forward a couple of good solutions for Level of Detail (LOD) which effectively reduces the quantity of the presented triangles,including the quad-tree algorithm on which this paper is based.Rather than the quad-tree algorithm itself which has been discussed a lot,this paper has elaborated a series of methods used in developing this algorithm during the process of rendering and broadcasting large scale terrain.In this paper,we have discussed these methods in the following sequence:first terrain data preprocessing,then rendering and last broadcasting,in which order the practice will also follow.It has been proved that these methods are quite effective according to the success of the Remote Forest Monitoring System,which is based on them.
Terrain visualization LOD Windows media format SDK stream media technology quad-tree
Li Yang Qiao Yanyou Wu Dipei Liu Shuo
Institute of Remote Sensing Applications,Chinese academy of sciences,Datun Road,Beijing,China,100101 Nestle Tianjing Ltd.Beijing Office,Dongzhong Road,Beijing,China,100027
国际会议
第16届国际地理信息科学与技术大会(16th International Conference on GeoInformatics and the Joint Conference)
广州
英文
2008-06-28(万方平台首次上网日期,不代表论文的发表时间)