Cloth Simulation Based on Local Adaptive Subdivision and Merging

To speed up cloth simulation while achieving realisticsimulation results, a local adaptive Catmull-Clarksubdivision is adopted in this paper. During the growingphase of cloth simulation, several new particles areadded to the system if the cloth grids collide with rigidobjects. The cloth grids are merged later when coarsegrids are sufficient. In this article, a mass-spring model isdeveloped for rectangle grids. Collision detection andresponse methods for local adaptive subdivision are alsodescribed. The exploitation of cache control instructionset and SIMD instructions allow us to achieve nearly100% FPU utilization. The algorithm supports tradeoffsbetween simulation time and realistic results.
JianZhen Lin Min Tang JinXiang Dong
AI Institute,State Key Laboratory of CAD&CG,ZheJiang University,HangZhou 310027
国际会议
厦门
英文
718-726
2004-05-26(万方平台首次上网日期,不代表论文的发表时间)