Instructional-Designed Strategy for Massive Multiplayer Online M-learning

We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Game (MMOG) and systematic principles of Instructional Design Methodology (ID) into Mobile learning (M-learning), in order to counter M-learnings preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with students of Waseda University and Malaysian volunteers to produce notable results for further analysis. This paper reports on the instructional-designed strategies for the M-learning based on the test results of the dualintegration and educational standard specifications.
Mohd Firdaus Md Khalid Wataru Kameyama
Graduate School of Global Information and Telecommunication Studies,Waseda University
国际会议
厦门
英文
781-785
2008-12-12(万方平台首次上网日期,不代表论文的发表时间)