Developing a Prototype of Video Game-Based Learning Environment
E-learning becomes more and more popular and fantasy in the teaching/learning. Thus far, more and more researches and discussions are proposed to make it possible to realize the game-based learning environments and styles. In order to attract learners in GBL, learning activity often has fantastic characteristics and glorious treasure. And most of them were based on 3D or Flash animation technologies. However, the learning materials of such game-based learning are hard to create by common users. In this paper, we took a further step to integrate interactive video technology with gaming to develop a Video Game-Based Learning (V-GBL) development prototype which adapt SCORM compliant video material.
VGBL SCORM authoring tool interactive video curriculum design
Te-Hua Wang Jui-Hung Chen Louis R. Chao Wen-Chih Chang Timothy K. Shih
Department of Information Management,Chihlee Institute of Technology,Taiwan,China Department of Computer Science and Information Engineering,Tamkang University,Taiwan,China Department of Information Management,Chung Hua University,Taiwan,China
国际会议
The First IEEE International Conference on Ubi-Media Coputing and Workshops(第一届泛媒体处理国际会议)
兰州
英文
2008-07-15(万方平台首次上网日期,不代表论文的发表时间)