Efficient Modelling of Flexible Connectors
Simulation of rigid body dynamics has been an active research area for many years. Most applications of simulating rigid body dynamics require interactive performance and involve user interactions. However, meeting these requirements is challenging for two reasons. First, simulating a flexible (non-rigid) object is typically done by modeling it as a large amount of rigid bodies, which is a time-consuming process and is difficult to perform interactively. Second, in an interactive environment, the motion of rigid bodies may sometimes be intervened. However, such interaction cannot be modeled with typical rigid body dynamics simulation techniques, such as associating constraints or behavior functions to the rigid bodies, due to its unpredictable nature. In this paper, we present a method for simulating flexible connectors. Our method combines impulse-based simulation and particle system to support real-time simulation of flexible connectors, such as ropes or chains. It also handles interventions efficiently.
Beta Lam Frederick Li Jianmin Zhao Rynson Lau Taku Komura
Department of Computer Science,City University of Hong Kong,Hong Kong Department of Computer Science,University of Durham,United Kingdom College of Mathematics,Physics and Info.Engineering,Zhejiang Normal University,China Department of Computer Science,University of Durham,United Kingdom;College of Mathematics,Physics an School of Informatics,University of Edinburgh,United Kingdom
国际会议
The First IEEE International Conference on Ubi-Media Coputing and Workshops(第一届泛媒体处理国际会议)
兰州
英文
2008-07-15(万方平台首次上网日期,不代表论文的发表时间)