会议专题

Soft Shadow Rendering Using Spherical Reparameterization Scheme

Rendering realistic soft shadow under all-frequency lighting environment is receiving more and more attention in recent years. 2D Haar wavelet has been recognized superior at approximation of all-frequency signals such as very keen-edged shadows. Nevertheless, rotating scene objects efficiently under wavelet basis has yet remained a troublesome problem. In this paper, we present a spherical reparameterization scheme under which spherical functions, as lighting, BRDF and visibility, are mapped onto the spherical polar coordinates. Rotating scene objects can thus be eased by a single linear transformation in our approach. Furthermore, a technique for efficiently projecting visibility is proposed. To accelerate shadow computation, we make full use of the computational resources of modern graphical hardware to perform our algorithm.

Lingchun Li Xubo Yang Shuangjiu Xiao

Shanghai Jiao Tong University,School of Software,Digital Art Lab

国际会议

The First IEEE International Conference on Ubi-Media Coputing and Workshops(第一届泛媒体处理国际会议)

兰州

英文

2008-07-15(万方平台首次上网日期,不代表论文的发表时间)