User Pluggable Animation Components in Multi-user Virtual Environment
One of the key functions to popularize 3D contentservices on virtual environments is on the extensibility of the underlying system, in our previous work, we had implementedan extensible Multi-User Virtual Environment (MUVE) called IMNet which features plug-in modules for various application purposes. This feature is enabled by adopting the eXtensible Animation Modeling Language (XAML) as the underlying language for incorporating external modules. Nevertheless, the system needs to be restarted for a new module to take effect. In this paper, we describe an attempt to use the OSGi framework to dynamically load user-designed animation modules that can be distributed and plugged in at run time. We will describeexamples in IMNET to demonstrate the process of designing anddistributing animation components at run time in thisframework. In addition to allowing 3D modules to be contributedby the users, we believe that this function is also crucial for therealization of semantic virtual environment in the future.
Multi-user virtual environment OSGi framework extensible animation language semantic virtualenvironment
Yu-Lin Chu Tsai-Yen Li Cheng-Chia Chen
Computer Science Department,National Chengchi University,Taipei,Taiwan
国际会议
2008年国际虚拟环境和虚拟智能大会(IVEVA 2008)
南京
英文
123-128
2008-06-01(万方平台首次上网日期,不代表论文的发表时间)