Patch-based Texture Synthesis Via Min-cut/Max-flow Algorithms
In this paper.we introduce a new algorithm for image texture synthesis from an input sample.In our approach,patch regions from a sample image are selected and copied to the output and then stitched together along optimal seams to generate a new output.In contrast to other techniques,we use min-cut/max-flow technique to deterrmne the optimal patch region between the input and the output texture,and we use a zigzagged double direction scanning method instead of raster scan order method.This can restrain texel’s imperfection and orientation of texture synthesis effectively.The results show that our method can produce a more satisfactory effect.
Texture Synthesis Minimum Cut Maximum Flow Markov Random Fields
WU Bo WANG Yan LIU Xiao-Yun
国际会议
The International Conference Information Computing and Automation(2007国际信息计算与自动化会议)
成都
英文
219-222
2007-12-19(万方平台首次上网日期,不代表论文的发表时间)