Integrating Scenarios of Video Games into Classroom Instruction
To engage students in learning, teachers have been trying their very effort to attract the eyeballs in classroom. Since the new generation is digital native, Digital Game-Based Learning (DGBL) is getting more attention in recent years. In this paper, guidelines are presented for teachers to integrate video games into class. According to the guidelines, we developed a preliminary design of mathematics lesson plan using the most popular game among children, Pokémon, for a second grade class of elementary school in Taiwan. The object is to minimize the effort and requirement to set up a situated learning environment. Observations showed that, in such arrangement, we could engage some students into the scenarios where math is applied.
Digital game-based learning lesson plan mathematics
Yu-Hong Lin
Department of Multimedia Design, Chihlee Institute of Technology, Taiwan
国际会议
昆明
英文
2007-11-23(万方平台首次上网日期,不代表论文的发表时间)