会议专题

Integrating Scenarios of Video Games into Classroom Instruction

To engage students in learning, teachers have been trying their very effort to attract the eyeballs in classroom. Since the new generation is digital native, Digital Game-Based Learning (DGBL) is getting more attention in recent years. In this paper, guidelines are presented for teachers to integrate video games into class. According to the guidelines, we developed a preliminary design of mathematics lesson plan using the most popular game among children, Pokémon, for a second grade class of elementary school in Taiwan. The object is to minimize the effort and requirement to set up a situated learning environment. Observations showed that, in such arrangement, we could engage some students into the scenarios where math is applied.

Digital game-based learning lesson plan mathematics

Yu-Hong Lin

Department of Multimedia Design, Chihlee Institute of Technology, Taiwan

国际会议

第一届国际教育信息技术及应用研讨会(2007 1st International Symposium on Information Technologies and Applications in Education(ISITAE 2007))

昆明

英文

2007-11-23(万方平台首次上网日期,不代表论文的发表时间)