LEARNING MODELS FOR A CURIOUS PLACE
A curious place is an intelligent environment that is motivated to behave in a curious manner about activities that happen within the space. Recent research into self-motivated agents supports the development of physical places that can respond with curiosity towards novel events. This paper presents learning models suitable for developing curious places using agents and agent societies. These models are discussed with reference to a curious research space we are developing as an example of a curious place.
Rob Saunders Mary Lou Maher Kathryn Merrick
Key Centre of Design Computing and Cognition, University of Sydney, Australia School of Information Technologies, University of Sydney and National ICT Australia
国际会议
南京
英文
170-175
2007-04-19(万方平台首次上网日期,不代表论文的发表时间)