会议专题

LEARNING MODELS FOR A CURIOUS PLACE

A curious place is an intelligent environment that is motivated to behave in a curious manner about activities that happen within the space. Recent research into self-motivated agents supports the development of physical places that can respond with curiosity towards novel events. This paper presents learning models suitable for developing curious places using agents and agent societies. These models are discussed with reference to a curious research space we are developing as an example of a curious place.

Rob Saunders Mary Lou Maher Kathryn Merrick

Key Centre of Design Computing and Cognition, University of Sydney, Australia School of Information Technologies, University of Sydney and National ICT Australia

国际会议

亚洲计算机辅助建筑设计协会2007年会(The 12th International Conference on Computer-Aided Architectural Design Research in Asia)

南京

英文

170-175

2007-04-19(万方平台首次上网日期,不代表论文的发表时间)