会议专题

IMPACT OF DESIGN TOOLS WITH GAME-LIKE FUNCTION ON DESIGNER

Various visualization design tools such as CG and VR have been widely used in the process of architectural design and urban planning. The applications of these tools not only assist the designers but also make it possible to involve other relevant professionals and ordinary residents. In order to enable more convenient applications of the tools in the design process and instigate the interests of additional parties of relevance, we add entertainment function to the design tools. In order to test the results of such design tools resembling computer games, we examined the status of users during the design process when these tools being employed. Comparison of the results of questionnaire and collections of physiological data indicated the unique effectiveness of game-like design tools. Pulse detection at ear was used to check the changes of blood supply for left and right hemispheres. The data collected were then visualized by complex Chaos analysis. Comparison of the processed data indicated the different brain status when a user applies these tools in the design and showed the effectiveness of the tools and their impact on the designer. Our results support the usefulness of game like design tools and may lead to further developments of contents and methods to advance such tools.

Reika Sato Bin Lu Mayumi Oyama-Higa Tsuneo Jozen Katsuya Nagae

Osaka Electro-Communication University/Department of Digital Game, Japan Software School of Fudan University, China Graduate School of Humanities and Department of Integrated Psychological Sciences Kwansei Gakuin Uni

国际会议

亚洲计算机辅助建筑设计协会2007年会(The 12th International Conference on Computer-Aided Architectural Design Research in Asia)

南京

英文

483-491

2007-04-19(万方平台首次上网日期,不代表论文的发表时间)