OPTIMISING REAL-TIME VIRTUAL REALITY ARCHITECTURE PRESENTATION
In real-time virtual reality walkthrough, there is a minimum frame replacement rate needed to maintain the smoothness of walking through a scene. This paper identifies the variables that affect efficient real- time walkthrough of architectural models on an affordable PC platform. Experiments were conducted to determine how each variable affects the frame rate and memory consumption. The results will help guide architects and students to better manage their CAD model in order to achieve smooth real-time walkthroughs in their presentation.
Beng Kiang Tan Daniel Hii Jun Chung
Department of Architecture, School of Design and Environment, National University of Singapore, Singapore
国际会议
南京
英文
581-589
2007-04-19(万方平台首次上网日期,不代表论文的发表时间)