会议专题

Implementation Technique of Path Finding

A<*> is an important searching algorithm in the AI domain, which has potential application background. However, A<*> is lag of convergence and could not make sure the found path is optimal. So a better algorithm is to be designed for path-finding in the game map. On the basis of analysis of game map, in this study, we propose an optimization algorithm A2 <*> instead of A<*> used for calculating path based on the game map. Then its implementation and performance is discussed. Finally, a practical application is described.

path-finding optimal path A2<*>

Xiaoyong Bian Yuxia Sheng

College of Computer, Wuhan University of Science and Technology, Wuhan, China College of Information Science and Engineering, Wuhan University of Science and Technology, Wuhan, C

国际会议

2006现代科技国际研讨会(The International Workshop on Modern Science and Technology in 2006)

北京

英文

420-424

2006-04-01(万方平台首次上网日期,不代表论文的发表时间)