Probabilistic Logic Based Reinforcement Learning of Simple Embodied Behaviors in a 3D Simulation World
We describe here the use of an integrative AI architecture to perform reinforcement learning of simple behaviors in the context of controlling a humanoid agent in a 3D simulation world. The AI architecture, the Novamente AI Engine, is extremely flexible, incorporating a variety of carefully intercoordinated learning processes; but the work described here relies primarily on the integration of probabilistic inference with statistical pattern mining based perception and functional program execution based agent control. The bulk of the paper describes how integrative intelligence is used to enable the system to learn to play the game of “fetch in an embodied, simulation world context.
AI architecture 3D simulation word play fetch
Ben Goertzel Ari Heljakka Welter Silva Cassio Pennachin Andre Senna Izabela Goertzel Teemu Keinonen Matthew Iklé Sanjay Padmane
Novamente LLC, 1405 Bernerd Place, Rockville, MD, 20851, USA Adams State College, Alamosa, CO, 81102 USA, and with Novamente LLC
国际会议
武汉
英文
2007-09-21(万方平台首次上网日期,不代表论文的发表时间)