会议专题

Psychology-based Navigation Method of a Virtual Pedestrian in 3D Virtual Environment

Behavior simulation of Pedestrian is a hot topic in many fields. Modeling navigation is very important for understandingbehaviorsofpedestrian.Psychology-based navigation method of a virtual pedestrian is presented in this paper by Gibsons theory of affordances. An affordance is invariance for environment and is a relation among space, time and action. A virtual pedestrian can perceive these affordances directly. Some semantic information is set up for special area in virtual environment, and the concept of navigation area is presented. Scene octree is used to simulate the perception of virtual pedestrian for space, and attention mechanism is introduced to enhance the reality of sense and perception. At last,a behavioral animation system of pedestrian is realized on PC.

Virtual pedestrian navigation perception

LIU Zhen

Faculty of Information Science and Technology Ningbo University Ningbo, 315211,China

国际会议

第一届国际计算机新科技与教育学术会议(Proceedings of the First International Conference on Computer Science & Education ICCSE2006)

厦门

英文

550-553

2006-07-27(万方平台首次上网日期,不代表论文的发表时间)