会议专题

GPU in texture image processing

A GPU based approach has been developped to efficiently calculate texture features based on cooccurrence probabilities. The commomly used matrix based approach(the grey level cooccurrence matrix or GLCM) requires an unreasonable amount of computation, especially for image segmentation purposes. The GPU based approach calculates exactly the same results while significantly decreasing the time to calculate the texture features. This paper describes the implementation of a GPU based algorithm, demonstrates its applicability.

GPU Computing Co-occurrence Matrix texture

Zhipeng Xu Wenbo Xu

School of Physics Science and Information Engineering, Liaocheng University Liaocheng, Shandong, 252 School of Information Technology, Southern Yangtze University Wuxi, Jiangsu, 214122, China

国际会议

2006 International Symposium on Distributed Computing and Applications to Business,Engineering and Science(2006年国际电子、工程及科学领域的分布式计算应用学术研讨会)

杭州

英文

380-383

2006-10-12(万方平台首次上网日期,不代表论文的发表时间)