Traffic Modeling for Massive Multiplayer On-line Role Playing Game (MMORPG) in GPRS Access Network
Investigation of the multiplayer on-line game traffic is not only interesting but also important. From network point of view, accurate traffic models are highly required to generate a characteristic load for analysis or simulation approach. In this paper we focus on source modeling of the Massive Multiplayer On-line Role Playing Game (MMORPG) traffic in mobile networks. Our results show that because of the extremely large number of the on-line players and special communication requirement of the role playing game style, the server-generated traffic of the MMORPG becomes much complicated and has a tight relationship with specific game design.
Yi Wu Hui Huang Dongmei Zhang
Nokia Research Center, Beijing, P.R. China
国际会议
2006 International Conference on Communications,Circuits and Systems(第四届国际通信、电路与系统学术会议)
广西桂林
英文
1811-1815
2006-06-25(万方平台首次上网日期,不代表论文的发表时间)