A Case Study of Student Learning Engagement in a Playful Environment
In this paper,we present some lessons from a study that aims to integrate play and learning as a means to engage students in a reconfiguration of a conventional learning environment.Students worked on an open source platform,OpenSim,to design a full scale model of the school”s campus,investigating areas of their own choice,learning through design and construction through a learner-centred,project-based approach.It also outlines how the playful quality of this initiative provides a counterpoint to the perception that school is too rigid and formulaic.We also identify some of the practices of playful learning and making and how it is aligned with research on beneficial learning environments and intrinsic motivation.
Makerspace Playful learning intrinsic motivation interest-driven student-centred learning
Sujin HE Longkai WU
National Institute of Education,Nanyang Technological University,Singapore
国内会议
The 20th Global Chinese Conference on Computer in Education ( 第20届全球华人计算机教育应用大会)(GCCCE2016)
香港
英文
360-363
2016-05-23(万方平台首次上网日期,不代表论文的发表时间)